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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // old_man.ast written at Tues Nov 17 16:06 1998
- //
-
- 24 // file_type
- 112 // file_version
-
- // old_man // Session name
- end
-
- // *** This first section contains the names of all the win_anims used by the table
-
- old_man_idle
- old_man_walk
- old_man_turn
- old_man_talk
- old_man_transform_seizure_cycle
- old_man_transform_into_monkey
- end
-
-
- // *** This second section contains the values for each anim state
- old_man_idle
- old_man_walk
- old_man_talk
- old_man_turn
- old_man_transform_seizure_cycle
- old_man_transform_into_monkey
- old_man_dead
- end
-
-
- old_man_idle // name of this anim_state
- old_man_idle // name for the win_anim for this state
- old_man_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- old_man_walk // name of this anim_state
- old_man_walk // name for the win_anim for this state
- old_man_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- old_man_talk // name of this anim_state
- old_man_talk // name for the win_anim for this state
- old_man_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- old_man_turn // name of this anim_state
- old_man_turn // name for the win_anim for this state
- old_man_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 -2.00 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- end_of_entries
-
- old_man_transform_seizure_cycle // name of this anim_state
- old_man_transform_seizure_cycle // name for the win_anim for this state
- old_man_transform_into_monkey // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- old_man_transform_into_monkey // name of this anim_state
- old_man_transform_into_monkey // name for the win_anim for this state
- old_man_dead // default link anim for this anim state
- begin_end_frame 0 73
- // Begin entries for this anim state
- end_of_entries
-
- old_man_dead // name of this anim_state
- old_man_transform_into_monkey // name for the win_anim for this state
- old_man_dead // default link anim for this anim state
- begin_end_frame 73 73
- // Begin entries for this anim state
- end_of_entries